<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.9.0">Jekyll</generator><link href="/feed.xml" rel="self" type="application/atom+xml" /><link href="/" rel="alternate" type="text/html" /><updated>2020-12-30T16:01:11+00:00</updated><id>/feed.xml</id><title type="html">My thoughts</title><subtitle>Random thoughts and ideas from a person that loves creative expression.</subtitle><entry><title type="html">Theme for a sci-fi story</title><link href="/2020/12/28/sci-fi-max-int.html" rel="alternate" type="text/html" title="Theme for a sci-fi story" /><published>2020-12-28T00:00:00+00:00</published><updated>2020-12-28T00:00:00+00:00</updated><id>/2020/12/28/sci-fi-max-int</id><content type="html" xml:base="/2020/12/28/sci-fi-max-int.html">&lt;p&gt;In the year 3000 the planet earth is governed by artificial intelligence.
Humans no longer die to natural causes. Artificial health implants prevents any diseases and correct old age degeneration.
To keep the planet population number under ten billion, every 40 years people are selected randomly to die in the same day.&lt;/p&gt;</content><author><name></name></author><summary type="html">In the year 3000 the planet earth is governed by artificial intelligence. Humans no longer die to natural causes. Artificial health implants prevents any diseases and correct old age degeneration. To keep the planet population number under ten billion, every 40 years people are selected randomly to die in the same day.</summary></entry><entry><title type="html">Game Design Challenge: Your Cheatin’ Heart</title><link href="/jekyll/update/2018/02/21/your-cheating-heart.html" rel="alternate" type="text/html" title="Game Design Challenge: Your Cheatin’ Heart" /><published>2018-02-21T12:27:00+00:00</published><updated>2018-02-21T12:27:00+00:00</updated><id>/jekyll/update/2018/02/21/your-cheating-heart</id><content type="html" xml:base="/jekyll/update/2018/02/21/your-cheating-heart.html">&lt;p&gt;This is my entry to the &lt;a href=&quot;https://www.gamecareerguide.com/features/1686/game_design_challenge_your_.php&quot;&gt;Cheating Design Challenge&lt;/a&gt;.&lt;/p&gt;

&lt;div class=&quot;language-plaintext highlighter-rouge&quot;&gt;&lt;div class=&quot;highlight&quot;&gt;&lt;pre class=&quot;highlight&quot;&gt;&lt;code&gt;Competitive FPS have been poisoned by cheats since the beginning of their life and developers have gone through huge efforts to fight this.
Why not embrace the players behavior just like the architect that watch the path that people walk though the green before laying down the tiles.

The base game is a FPS Battle Royal.
After each kill a player gets a &quot;cheat point&quot;.
&quot;cheat points&quot; can be used to activate god mode where the following will be active for some seconds or until interrupted by the player:
 - see other players through walls
 - speed boost
 - auto-aim
 - auto-fire

When a player dies he stays attached to the killer character and when that killer dies he starts following the killer of the killer ... and so on.
While watching your killer play you can report him as a cheater every time you catch him using &quot;cheats&quot;.
If that players was actually using cheats at that time then you earn a &quot;pardon point&quot; and the &quot;cheater&quot; gets a &quot;negative pardon point&quot; but if that player was not using &quot;cheats&quot; on that occasion than you are the one that get a negative &quot;pardon point&quot;.

By the end of the game the players that the sum of &quot;pardon points&quot; is negative are shamed and get their score zeroed while the ones with a positive sum of &quot;pardon point&quot; keep their score and show in the glorious board.
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;

&lt;p&gt;I’m happy with this concept but probably not a winner, more groundbraking ideas might take the prize.
There are a couple of thing that I really like about it.&lt;/p&gt;

&lt;p&gt;One is that the match is not over for anyone until it’s over for everyone. You don’t have to endure that the last guy gets shot to be able to keep playing you are still part of the game until the last moment.&lt;/p&gt;

&lt;p&gt;The other thing I like is that it makes real cheats less interesting since everyone will have in game cheats to use if that’s the play style you enjoy.&lt;/p&gt;</content><author><name></name></author><category term="jekyll" /><category term="update" /><summary type="html">This is my entry to the Cheating Design Challenge.</summary></entry><entry><title type="html">One Drawing a Day</title><link href="/jekyll/update/2018/01/18/one-drawing-a-day.html" rel="alternate" type="text/html" title="One Drawing a Day" /><published>2018-01-18T13:20:38+00:00</published><updated>2018-01-18T13:20:38+00:00</updated><id>/jekyll/update/2018/01/18/one-drawing-a-day</id><content type="html" xml:base="/jekyll/update/2018/01/18/one-drawing-a-day.html">&lt;p&gt;I’ve decided that during the next 6 month I’ll make a drawing “everyday”. By “everyday” I mean as much as possible. I know that weekends and some days I’ll be too busy to make it but still it’s a good definition to aim for.
Here are my first week of drawings.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/images/drawings/20180108.png&quot; alt=&quot;1&quot; /&gt;
&lt;img src=&quot;/images/drawings/20180109.png&quot; alt=&quot;2&quot; /&gt;
&lt;img src=&quot;/images/drawings/20180110.png&quot; alt=&quot;3&quot; /&gt;
&lt;img src=&quot;/images/drawings/20180112.png&quot; alt=&quot;4&quot; /&gt;
&lt;img src=&quot;/images/drawings/20180115.png&quot; alt=&quot;5&quot; /&gt;
&lt;img src=&quot;/images/drawings/20180117.png&quot; alt=&quot;6&quot; /&gt;&lt;/p&gt;</content><author><name></name></author><category term="jekyll" /><category term="update" /><summary type="html">I’ve decided that during the next 6 month I’ll make a drawing “everyday”. By “everyday” I mean as much as possible. I know that weekends and some days I’ll be too busy to make it but still it’s a good definition to aim for. Here are my first week of drawings.</summary></entry><entry><title type="html">Promisse to self</title><link href="/jekyll/update/2017/12/02/promisse-to-self.html" rel="alternate" type="text/html" title="Promisse to self" /><published>2017-12-02T21:23:38+00:00</published><updated>2017-12-02T21:23:38+00:00</updated><id>/jekyll/update/2017/12/02/promisse-to-self</id><content type="html" xml:base="/jekyll/update/2017/12/02/promisse-to-self.html">&lt;p&gt;I’ll be writing down my game concepts in this blog.&lt;/p&gt;</content><author><name></name></author><category term="jekyll" /><category term="update" /><summary type="html">I’ll be writing down my game concepts in this blog.</summary></entry></feed>